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Forest Covered Mods

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May. 15th, 2014

FAQ

May. 15th, 2014 02:12 am
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Frequently Asked Questions

Curious about something? Ideally you'll find an answer here, but if not, ask away!

Read more... )

Jobs

May. 15th, 2014 02:37 am
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JOBS

Upon arrival, everyone is given a set of work clothes which may vary in colour but the styles shown here are the default uniforms. Note that gender doesn't matter; everyone gets the same clothing. These uniforms are only worn by employees and though depending on species and body shape the Witch may have to have them tailored, they will still distinguish employees from everyone else on the island.

Of course, depending on the job one chooses, additional uniforms will be provided. These can vary and we'll leave that up to you to decide on something appropriate for the job. A more Western area would have a more Western style of uniform, things like that. Have fun choosing!

But how does a character find and choose a job? Luckily there are job postings all over the employee quarters and there are always, always openings for any job at all. If there is a niche, it needs to be filled and the sky is the limit. If it can help or entertain customers, the Witch would give it her full stamp of approval.

The below list is not a complete list by any means! It's only meant to give some basic ideas. If you have any questions on a job idea and if it requires or comes with anything different, please feel free to ask us!

Cleaning Staff - Self-explanatory. Cleaning staff, as expected, comprises a fair deal of the island’s workforce! Cleaners are responsible for:
- Laundry
- Cleaning of living spaces and kitchens, et al
- Ensuring supplies are in stock

Cooking Staff - Found in restaurants around the island, in addition to the bathhouse itself. Responsibilities include:
- Chefs
- Waiters/Waitresses
- Dishroom
- Food prep

Bouncers/Guards
- Found wandering the city and around the entrances to bars and similar establishments, it’s a bouncer or guard’s job to:
- Capture any wandering outsiders
- Deal with unruly patrons
- Patrol the city and keep peace
- Due to the nature of their job, they are encouraged to wear masks so spirits cannot seek revenge on them.
- Guards and related duties are allowed to keep their weapon or a weapon

Farm Workers
- Grow and tend to crops
- Deliver them to the different restaurants and bathhouse

Animal Handlers

- Clean pens
- Feed animals
- For special animals like horses, give them exercise and so on
- Occasionally take care of guests' pets (this sometimes includes humans)

Butchers
- Just what it says.

Gardeners
- Keep the town and island looking beautiful
- Tend to all gardens and trees
- Grow the flowers
- Also in charge of arranging bouquets. A person who works a gardening job may find themselves in charge of a florist’s shop at one point!

Bathhouse Attendants
- Fill the baths
- Fetch and mix the soaps and salts
- Clean baths after shift
- Two attendants per small bath/Three-Five for bigger baths

Spa Workers
- Offer massages, hair/fur/whatever care, general pampering tailored to a patrons' needs

Hosts
- Handle patrons' money (don't miscount or you're in trouble!)
- Escort patrons
- Run messages between different areas
- In gambling dens, handle the tables

General Tradespeople
- Soap and Bath Salt Makers (mainly employed by the bathhouse)
- Tailors
- Craftsmen
- Potion Makers
- Pyrotechnics for fireworks
- Entertainers (musicians, actors, comedians, dancers, artists, combat exhibitionists, magicians)
 

Rules

May. 15th, 2014 03:00 am
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RULES

The standards we expect you to uphold during your stay in [community profile] forestcovered.
Summary: Don't be an asshole.

One | Be courteous.

IC ≠ OOC! However intense things might get, please respect both your mods and fellow players. We're all adults here, hopefully — if you do, however, run into a problem with a mod or player that may not be resolved peaceably, please don't hesitate to inform one of your other mods! We want to foster an environment where all our players may feel comfortable.

Two | Be literate.

Allowances will naturally be made for ESL players, but we would ask that everyone make an effort to proof-read their tags.

Three | Be IC.

Maintain behavior and personality as displayed in your application as best as you can! Character development happens, of course, but should never be unreasonable. Don't have Superman and Lex Luthor straight from canon making out two posts in, is what we're saying.

Four | God-moding and Info-Moding

Especially as a game that allows CRAUs, we ask that all players be careful that their characters are not informed beyond pre-existing knowledge of others' lives, intentions, etc. Just be respectful with it. In general, respect other players and keep your characters' abilities within check. Unless cleared with the player themselves, do not make decisions for their character on their behalf! As wonderful as it can be to come out on top in a conflict, your winning every fight or argument without reason can become tiring for other players. Please use discretion.

Just like. Don't god-mod or info-mod, ok.

Five | Age Requirement & TOS Adherence

All players must be at least seventeen years of age and act in compliance with Dreamwidth's Terms of Service.

Six | Sexually Explicit and/or Violent Material

Anything over a PG-13 rating, sexually or violently, must be either contained to a locked entry on the main community or moved off-community altogether, a la a fade to black. Potentially uncomfortable subjects in posts must be placed beneath a cut and marked with a warning in the post description. If these subjects come up during a thread, mark the comments appropriately with your subject line.

Seven | Character Limit

Players may have a maximum of 5 characters in the game at one time.

Eight | Tag your posts!

Posts made by or tagged by your character, in [community profile] forestcovered and [community profile] deadtrees, should be tagged ([au if au] character name (canon)) for organizational purposes.

Nine | Be active!

Activity is collected on a monthly basis over a week, at the end of the month: 20 comments from the month, over at least two threads. We won't differentiate between 20 comments on the bulletin board and 20 comments talking face-to-face, and as many threads as necessary may be used.

A character is not required to submit comments for AC their first month in game, but should comment to the post to check in.

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APPLICATIONS


APPLICATIONS ARE OPEN.

All things open and close at 12:01am EST
- Check individual application status here.

( HOW TO SEND )
Format your subject line as follows:
Character Name | Canon | Reserved/Not Reserved
Copy/paste your app into the body of the email.

Send your app to forestcovered.mods@gmail.com.


( PLAYER INFORMATION )

Name: What is your handle/name?
Contact: Email, AIM, Plurk
Are you over 17?: Due to the potential nature of this game, we're leery of accepting applications from anyone younger. Sorry!
Characters in Forest Covered: Do you currently play any other characters here?

( CHARACTER INFORMATION )

Name/Work Name:
Canon:
Canon Point:
AU/CRAU: Y/N? Which?
Age:
History: A link to a wiki will suffice, but if the information provided doesn't appear detailed enough, we would appreciate an expanded history that contains enough detail that would help us understand what they have been through. OCs and AU characters will be graded to a harsher standard than characters fresh from a published series -- your application is all we have of your canon, so please make it count!
Personality: We would like a minimum of three paragraphs describing your understanding of your character’s personality; basic things that make them tick, things that motivate them, things that are core to them. You can write as much as necessary to convey what you know of this character and how it portrays them. Please treat us like we are canon-blind (unless we definitely are, in which case--) and be as thorough as you can be.
Debt: What is it that brought them to work under the witch? What are they trying to accomplish? Please note that characters arrive of their own accord; they signed up for this. They might have been tricked, but they don’t know it’s a trick just yet! If you're having trouble coming up with a debt, some general ideas include:

1. A wish for something they can't get themselves. The Witch can provide many things (or at least, says she can) outside of a normal person's reach. Whether it's 'I want a beach house in Hawaii' or 'I want to save the world from a Colossal Evil' depends on what your character would want enough to work for.

2. Working off debt for past sins. The Witch is fond of implying that the crimes (real or imagined) a character has committed need to be worked off before they're forgiven.

3. Revival from the dead, if your character is dead at their canon point.

4. Helping someone else pay their debt (who may or may not actually be here, since the Witch gets names mixed up so easily).

Previous Game Info: If you're applying from a CRAU, here's your time to shine. Tell us about the game that they were in, their experiences there, and their development, along with their major CR.

Inventory: What did they have on them at the time that they signed their contract? All items, clothing included, are confiscated following the finalization of the contract and replaced with a standard-issue work uniform. However, with enough effort (and maybe some sweet talking), they can regain them!

Abilities: Skills, fighting techniques, all of the above in what makes their character special and unique; if they are a regular human, go into their normal skill set! Are they fast at typing? Do they have a photogenic memory? Give us what you’ve got!

Strengths and Weaknesses: Does your character even lift? Can they lift mountains, or just the dumbbells at the gym? Are they mentally strong and good at tactical games? Are they super mega ultra powerful with only one single weakness physically and yet are really dumb? Tell us all about it here! Up to five listed each would be preferred, but if you can make good valid points out of three strengths and three weaknesses, it would be acceptable.

( SAMPLE )

Characterization Sample: In either prose or bracket text, we would like at least one sample that contains 300 words minimum to convey and display your characters introspection and voice. Reusing samples from other applications is perfectly fine, so long as they meet the minimum requirement!

You may also link us a thread that is at most one year old, and we would like to see at least ten comments from your character; please note that it should be a thread that contains enough of a conversation that we could get an idea of character voice and how they are portrayed in your personality section.

Reserves

May. 15th, 2014 02:15 pm
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RESERVES
RESERVES ARE CURRENTLY OPEN.

Please check the Taken List before reserving a character!
Please refrain from lengthy conversations in the reserve threads. One or two comments are acceptable, but nothing longer.

Applications Are CLOSED
All things open and close at 12:01am EST


To reserve a character, please fill out the following form:





CANON CHARACTER HELD BY HELD UNTIL

Hiatuses

May. 15th, 2014 02:17 pm
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HIATUSES

Life getting busy? We understand. Just drop us a line here, and the witch will see your characters' needs well taken care of. Any justification for your characters' status during your hiatus goes, but as of this writing, we're offering two ideas:

Option A:

Either willingly or through the witch's doing, your character has been placed in solitary confinement for the duration of your hiatus, for the purposes of intensive training in their chosen fields.

Option B:

Auto-Pilot. They're actually there the entire time, even though you're not playing them.



Drops

May. 15th, 2014 02:18 pm
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DROPS

We're sad to see you go, but we know things happen. Or don't, as the case might be. Either way, let us know here and we'll remove your character from our lists.

Unlike hiatuses, the circumstances for drops are much stricter: Your character has either paid off their debt (regardless of whether or not they were close previously, don't worry about having to choose the second option), or been eaten. But if you change your mind, don't stress over bringing them back later. That's how magic works, after all.



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MOD CONTACT




Mod A: Mel | [plurk.com profile] Sandshrew
Mod B: Kris | [plurk.com profile] mikenno

Plurk usernames available for identification purposes. We would, however, emphasize that mods should be reached by either PMing this journal, PPing [plurk.com profile] forestcovered, or emailing forestcovered.mods [at] gmail.com.
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SUGGESTIONS




Have a general suggestion for us for how the game is run, how it looks, or anything you just want to toss at us? Please feel free to do so here! We're always open to feedback, and eager to make the game as pleasant an experience for our playerbase as possible.

IP-logging is off, anon is on, and comments are screened upon request.
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CANON UPDATES




The Witch, despite her underhanded ways, is still very business-minded. When it comes to her employees, she wants them in the best shape possible - if she believes a leave of absence back to their home world will help them become a more efficient employee, then so be it. She'll simply send them home with a snap of her fingers, and ideally, they'll return a more experienced worker.

Of course, since she owns their name, she can summon them back at any moment, too. Such is our canon update system.

The minimum length for leave is three days in-game; it can, however, be longer if you choose to use it for a hiatus, or just if you want. Characters will not recall their time in Koriko upon returning home.

Premise

May. 15th, 2014 05:30 pm
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PREMISE



Existing on another plane of reality are many hundreds of cities catering to the unseen world of spirits. These cities are vast and strange, in many ways familiar, but inhabited mostly by creatures from folklore and myth. Most of them do not actually live in the cities for long, instead passing through them on their way to new places in the human world to call home, or just visiting for a vacation. In fact, the cities are quickly evolving into massive tourist spots, and spirits are just eating it up! Sometimes literally.

Of course, the problem with rapid expansion is the need for more labour. Lesser spirits are numerous, but projecting the image of an exotic getaway calls for something new. That's where you come in.

You aren't the first and you won't be the last taken from outside the spirit realm and put to work here, in the growing city of Koriko. Don't worry, though; the witch that runs the island picked you because you have a debt to pay. Just by working here, she'll absolve your debt and grant you a little favour in return. Just sign your name away and you'll be put to work serving the vacationing spirits.

Oh, you want to know how long it will take to pay off your debt? Well, that's up to you isn't it? You read the fine print...

Didn't you?

Housing

May. 15th, 2014 05:31 pm
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Read more... )

Letting employees live in the upper levels of the bathhouse is actually quite new. Your seniors have been forced to stay in even less spacious areas dotted around behind the bathhouse. Although the Witch could magically expand the area, she chose instead to simply build a new area to expand upon instead. Located in the very back of the bathhouse, the employee’s quarters are a series of large, vertically-aligned “rooms,” akin to flats. Each floor is fitted with metal plates where their names are inscribed, but there doesn't seem to be any apparent connection between them. Individual rooms by default contain six futons each, and are not separated by sex or species. Along the walls are a closet for storing your futons during the day, and small storage containers for your belongings. There are enough for you to use more than one, but they don’t come with locks naturally.

Each room is fitted with two bathtubs and a showering space, as well as a pair of toilets. Employee quarters all have a generous balcony that overlooks the city behind and to the sides of the bathhouse, along with the ocean. In the center, surrounded by the quarters, is an employee lounge. It is sparsely decorated, although the Witch doesn't care what the employees do to it, and contains a large, old-fashioned radio that broadcasts different audio dramas of all genres, as well as music from different time periods and cultures. A cabinet of various board games, dice and cards have also been very, very generously (in The Witch's opinion) supplied for downtime.

An example of the layout of a single floor may be found here. Rooms are assigned by The Witch automatically and randomly, but if you would like to make changes to your room assignments or move out of the quarters after getting sufficient funds to do so, please comment to this page. Their specific occupation may be willing to house them if they ask, or they can just go sleep on a roof. It really doesn't matter where.

Simply comment with your character and their canon! Preferences may be said if a character would move to be with someone else or ask to switch futons.



FLOOR ONE | Mizuchi
ROOM 001
CHARACTER
[CANON]
CHARACTER
[CANON]
Itsuki Inubouzaki
[Yuki Yuna is a Hero]
Yuna Yuki
[Yuki Yuna is a Hero]
Devon Darconin
[Original Character]
CHARACTER
[CANON]
ROOM 002
Kyoko Mogami 
[Skip Beat!]
CHARACTER
[CANON]
CHARACTER
[CANON]
DCHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
ROOM 003
CHARACTER
[CANON]
Takaya Abe
[Big Windup!]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
Takashi Shirogane
[Voltron: Legendary Defender]
ROOM 004
Sawatari Makoto (AU)
[Kanon]
CHARACTER
[CANON]
Ren Mihashi
[Big Windup!]
Frau
[07-Ghost]
CHARACTER
[CANON]
Kaito
[Ajin]


FLOOR TWO | Xiezhai
ROOM 005
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
 
ROOM 006
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
ROOM 007
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
ROOM 008
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
CHARACTER
[CANON]
 
 
 
 

Deaths

May. 15th, 2014 05:38 pm
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DEATHS




The fresh corpses of debtors, if poorly hidden, are found within a 24 hour period by minor spirits under the witch's command. Because their working capability has been so sharply disrupted by the fact that they've died, they are occasionally - occasionally - used as feed for any patrons who might like human flesh, gotta make up for that somehow and their revival costs are tacked on to their debts. The more you die, the longer you have to stay.

However, the witch does understand that death is a traumatic experience. In order to make your return to life a smooth one, she'll be removing your emotions and/or any unnecessary senses for a time.

Well. That's assuming she can be bothered to revive you at all. On that note, if you kill someone? Don't get caught.

Deaths are reported by players on this post - the particulars of what happens after are up to your OOC discretion, but you could have a mod choose for you, if you want! We'll be nice.

Requests

May. 15th, 2014 09:30 pm
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REQUESTS


Upon arrival, the Witch took everything your character had, name included, and stored it away. That sucks. But you can get it back.

Possessions, like your character's clothing or phone, can be gotten back simply through hard work and currying favour. That's right, you have to do a little ass-kissing. Go the extra mile in your work and make sure everyone knows and you're bound to get noticed. Then, just mention when the Witch is around that you'd really love to have your [insert item here] back and it will appear in your character's futon the next day. Only one item can be gained back at a time, so choose carefully.

For remembering a character's real name, it's a little trickier. To recall their name, a debtor must have been in play for at least one month. Second, something must trigger the memory of their name. They can't simply have an epiphany, and this doesn't immediately clear them of their debt. But once they have it back, it's best not to share that information outside of close friends, and definitely don't tell the Witch. Names are power. Save it.

If you don't? Well, don't worry about it.

Or maybe you'd like to confront her directly? This post may also be used to schedule a meeting with the Witch herself. This can be done by any character, but naturally she'll be more willing to take time out of her workday to meet with workers established for a month or more. This could be done in any variety of ways, from going through a stack of paperwork or sending her a letter (proper!), to just storming in her office at the right time (...). And, of course, depending on her mood and workload, she might just curse you for bothering her...

Er. Well, take a look at these forms instead.

To request an item or name, fill out the below form:



Exploration-based requests work a little differently:



And finally, to request a meeting with the Witch:


Don't worry; you don't need to ask us for everything. Little things can easily be handwaved - but who knows what fun you might get out of a request?

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PLOT SUGGESTIONS




Because plots only coming from us wouldn't be as fun.

Quite simply, this is where you can make a plot suggestion. Your idea can be as vague - "What if really hungry kitsune though??" - or detailed as you like. Because Koriko is a city for spirits all over the world, as opposed just East Asia, even the sky's not the limit. There are rabbits on the moon, you know.

Alternatively, you can also request to run your own player plot here. Just give us an outline of your plan and we'll let you know if it's good to go, or when it would be, if it doesn't seem doable at the moment. Don't worry, though, we're flexible.

For mod plot suggestions, just go ahead and leave a comment. For player plots, please fill out the following form:



Anon commenting is on, and all comments are screened.
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